Lupin III Wiki
Advertisement

Lupin III: The Shooting is a Light Gun Shooter released in 2001 by Sega and developed by Wow Entertainment, exclusively for Japanese arcades. The game primarily revolves around the player traversing through levels inspired by scenarios from Lupin the 3rd Part 2 and the feature-film, The Mystery of Mamo.

Gameplay[]

Lupinsho3

Arcade Cabinet.

Players take the role of Lupin III as they shoot through fifteen of The Wolf's wackiest endeavours. Driving scenarios where the player has to shoot left or right in order to control their vehicle appear as special levels. The game also offers a co-op mode where a second player can take up the role of Jigen and assist Lupin throughout the adventure.

Characters[]

Playable Characters[]

Non Playable Characters[]

Bosses[]

Levels[]

Similar to Street Fighter II, levels are scattered across the globe as Lupin jet sets from one point to the other on the map.

Mission 1: Ventian Express to Hell

On-board the Trans-Europe Superexpress, players must dispatch all of Don Martino's thugs and finally, the mob boss himself.

Mission 2: The Deadly Iron Lizard Appears!!

The main objective is to evade and destroy all of the attacking Iron Lizards before they come too close and explode.

Mission 3: Sticky Rays and Diamonds

Players must shatter the glass jewelry cases inside Tiffany & Co. and steal all of their inventory without triggering the alarm before time runs out.

Mission 4: Pop's Big Hustle

While behind the wheel, players must take-out pursuing squad cars, police roadblocks, and Zenigata's own cop car.

Mission 5: Katana and Fujiko Car Chase

Swerving through the streets of San Francisco, the objective is to rescue Fujiko by keeping hot on the trail of her captors' vehicle.

Mission 6: Zan! Zan! Zan! Zantetsuken!

The main objective is to shoot down the air-borne Zantetsuken drone before it slices you in half.

Mission 7: How About Mass Produced Androids?

With precise accuracy, players must hit the weak spots of Dr. Mad's cyborgs in order to destroy them.

Mission 8: I Want to Suck Your Blood

Players must fend off Camilla and her legion of undead servants until the sun comes up.

Mission 9: Rain Followed by a Rolling Boulder

Players attempt to out-run and destroy a tumbling boulder and a tank as it chases them through the winding corridor of a Haitian Voodoo Temple.

Mission 10: Demon Lord of the Dead!

After making their way to the temple's main altar room, the players must take-down the attacking zombie sentinels and topple the cyclops statue which controls them.

Mission 11: Lupin Likes Mechanical Puppets

In quite possibly the most creative level, players must navigate through Hafner's collection of stuffed brides and spot the fakes. Use your quick-draw skills and shoot the mannequins before they shoot you.

Mission 12: Watch Out for the Tank Battalion!

From atop the castle tower, players use a missile launcher to wipe-out Hatler's tank battalion.

Mission 13: Operation Helipanic

In the final driving level, players charge through the streets of Paris as they attempt to shoot down Mamo's attack copters.

Mission 14: Lupin VS the Clone

Players zip through the travellator corridor of Mamo's island hideout, while shooting Mamo clones which attack from the sides. At the end of the corridor awaits the main Mamo clone, which the player must blast into oblivion.

Mission 15: The Death of a God, Killed by Lupin

Players attempt to sabotage the launch of Mamo's space module by shooting the glass dome that contains his remains. Players who fail to hit will be given a game over with no continues.

Lupin III: The Typing[]

In 2002, Sega released a revision of the game that used a keyboard rather than a light gun, similar to how The House of the Dead 2 became The Typing of the Dead. The main difference being is that instead of shooting with a light gun, the players have to type random words to shoot the enemies/objects as quickly as possible.

Apart from the difference in controls and some minor changes such as a different title screen and the timer was removed that was replaced with a health bar, it is mostly the same game. Unlike The Shooting, The Typing was exclusive to Japan and no known export cabinets were produced.

Notes[]

  • An unknown amount of export cabinets were made that replaced the banner and the stickers from ルパン三世 to Lupin III with a custom logo in both standard NAOMI cabinets and deluxe cabinets. The game was exported to Italy due to the series popularity and had the play instructions translated into Italian however the game was still in Japanese.[1][2] It is unknown whether Sega had planned to localize the game into English.
  • A special wooden cabinet was also produced outside of the standard NAOMI cabinets and deluxe cabinets.[3]
  • By way of archived audio from the souce material, this game acts as the final role for Yasuo Yamada as the voice of Lupin, extending his tenure for an additional six to seven years.
  • Despite adapting from 12 episodes of Part 2 as well as Lupin VS the Clone, a number of locations are different from their original settings:
    • Stage 3 is relocated from New York City to Japan.
    • Stage 4 is relocated from South Africa to New York
    • Stage 6 has its scenario relocated from Africa to southern Australia
    • Stage 7 is relocated from Dr. Derange's island to South Island, New Zealand.
    • Stage 8 relocated Camilla's castle to Segovia, Spain, from its original location in Heburai Village, Japan.
    • Stage 9's scenario is separated from Stage 10's, despite being based on the same epiosde. The rolling boulder is set in Colombia.
    • Stage 11 relocates William Hafner's estate to Kenya rather than remain in America.
    • Stage 12 is set in South Africa rather than its original setting in Gehenia.
    • Stage 13's scenario originally took place in the streets of Paris, while the game sets it in the streets of London.
    • Both Stages 14 and 15 are set on an island in the South Pacific, calling to mind the mythical continent of Mu. The original location for the equivalents are on Mamo's island hideout in the Caribbean and in his secret underground hideout in Colombia.
  • During Stage 13's climax, after Goemon says his catchphrase, the attack chopper is bisected down the middle, revealing its pilot. This is a reference to both the original opening sequence for Part 2 where Goemon's scene shows him bisecting a plane showing its occupants and a similar scene in Bye-Bye Liberty - Close Call!, where Goemon bisects an attack chopper in a similar manner, alongside the utterance of his catchphrase.

Gallery[]

References[]

Advertisement